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Defense strategy for freeciv
Defense strategy for freeciv




defense strategy for freeciv

  • Civil War now respects maxplayers setting.
  • Units hiding within an extra (base) are now shown to their allies, not to the allies of the extra owner.
  • Fixed potential crash with Heal Unit action.
  • Clients now receive updated information when player gold reserves have been changed by a Lua script.
  • Changing tile via Lua scripting now triggers side effects like bouncing units.
  • Improvements to ruleset sanity checking.
  • defense strategy for freeciv

    Fixed errors with techs that have Never as one of their requirement.Units in the airbase are now shown to their allies, not to the allies of the airbase ownerĬhanges affecting other rulesets / modders.No gold is given to players in the beginning by default.Fixed loading non-scenario savegame saved by a tex-AI enabled server to a server that does not have tex-AI enabled.Both server and client need to be of a new version for this fix to take effectĬhanges affecting players (supplied rulesets) Long ruleset descriptions are no longer truncated at the client end.Silenced some unused entry warnings when loading saved games.Those keys are harmless, but this failed the expectation that uninstall removes such things from the user's machine. Former versions failed to remove some of the Registry Keys they had written. Windows: When it comes time to uninstall this version, it does so cleanly.

    #Defense strategy for freeciv full#

    See the full ChangeLog in the source for a comprehensive list of all changes.ĭownload links for the latest release can be found on the download page.






    Defense strategy for freeciv